Card type

Energy

Fuel for attacks. Usually one attachment per turn. Types match the attack cost.

← How to play Pokémon

What it does
The resource. Attacks list Energy symbols. You attach cards from hand to pay those symbols.
When you play it
Once per turn, from your hand, onto one of your Pokémon in play. Some cards let you attach more.
Beginner trap
Attaching a second Energy “because you have it,” or putting Energy on a Bench Pokémon you will never promote.

Basic Energy has a type: Grass, Fire, Water, and so on. Special Energy has extra rules. Both count as Energy cards.

The one-attach-per-turn rule is the heartbeat of the game. Extra attachments come from Trainer effects, not from ignoring the rule.

When a Pokémon is KO’d, its Energy goes to the discard with it unless a card moves them first. That is why people retreat a wounded attacker — to save the Energy.

A beginner deck that is half Energy will not draw Pokémon. A deck with eight Energy will stall. Theme decks are already counted; copy that shape before you invent a ratio.

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