Breaking // Entering

Dragon's Maze · DGM 124

Breaking // Entering

Sorcery // Sorcery · Print finish Normal · rare · trend 0,27 €

Type
Sorcery // Sorcery

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Breaking Sorcery Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) Entering Sorcery Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

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