Card type

Enchantment

A lasting spell on the table — a rule that stays, or an Aura on one thing.

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What it does
A persistent effect. Auras stick to a creature, land, or player. Other enchantments just sit there.
When you play it
Main phase, empty stack, unless it has flash.
Beginner trap
Putting an Aura on a creature that is about to die, or thinking the Aura survives when the creature leaves.

If it is not an Aura, the enchantment is a global rule. “Creatures you control get +1/+1” lives until something destroys it.

Auras attach to a single target. If that target leaves, the Aura goes to the graveyard. That is the classic beginner blowout.

Enchantments are permanents. Destroy-enchantment cards exist because some of these win games by sitting still.

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